Game Live Streamer Safely Shared Unreleased Videos in Our Own Fan Space
It was difficult to design fan spaces freely within platforms
We're a creator team that mainly does real-time game broadcasts.
After live streams end, long VODs, highlights, tournament reviews, and sponsor demo videos quickly accumulate, and there were many sensitive files like pre-release edited versions and rehearsal clips.
Relying on platforms made us worry about link leaks when uploading unreleased videos, and it was difficult to finely divide tier-based releases between general members and special sponsor members.
Upload and download speeds were also constant obstacles.
We wanted to create a fan-exclusive space, but external services had complex settings and costs, and above all, it felt uncomfortable that our materials could fluctuate with platform policies.
Created local fan spaces with SetFN and divided unreleased videos by tier
We installed SetFN and made our office PC the hub of our fan space.
Since videos didn't go to external clouds outside the company, we could safely upload pre-release files, and restricting access to only the same network and VPN reduced worries about link leaks.
By dividing tiers like general members, sponsor members, and core supporters into roles and giving different folder access permissions, we could naturally distinguish and distribute teasers, making-of content, original VODs, and source files.
Most importantly, we could design fan community operations according to our standards, regardless of platform policies.
We could cleanly operate tier-based early releases and rewards just by opening and closing folders according to release schedules, and provide unreleased videos to fans at promised times without delay.